Mod Pac-Man for two-player co-op and load it onto an arcade cabinet

Me, to Claude Code: “I have a friend coming over. Task: Suggested implementation: The user instructed Claude Code to modify Pac-Man for horizontal two-player co-op with Ms. Pac-Man and a speed boost, targeting a Mistercade cabinet at 192.168.1.102. The agent executed the code changes and deployment over two hours. Human involvement was limited to the initial prompt and final confirmation, as the source does not detail intermediate supervision.; tools: Claude Code. Human role: The original post does not say how a person stayed involved.; limitations: Prerequisites include access to the Mistercade cabinet's network and source code for Pac-Man. The source is a social media post with secondary reliability, lacking technical logs or verification. Integration uncertainty exists regarding how the modified game was transferred to the cabinet. Human approval is required before deploying to physical hardware to prevent bricking or security risks..

Tools

Claude Code

Published on Agent Work Atlas:

Overview

Me, to Claude Code: “I have a friend coming over.

Workflow

Suggested implementation: The user instructed Claude Code to modify Pac-Man for horizontal two-player co-op with Ms. Pac-Man and a speed boost, targeting a Mistercade cabinet at 192.168.1.102. The agent executed the code changes and deployment over two hours. Human involvement was limited to the initial prompt and final confirmation, as the source does not detail intermediate supervision.

Reported result

The source claims the game was loaded and ready to play after two hours, but provides no measured metrics on stability, performance, or actual playability. No evidence confirms the code worked without errors or that the cabinet accepted the deployment. A measurable acceptance check would require verifying the game launches and both players can move simultaneously on the target hardware.

Human role

The original post does not say how a person stayed involved.

Limitations

Prerequisites include access to the Mistercade cabinet's network and source code for Pac-Man. The source is a social media post with secondary reliability, lacking technical logs or verification. Integration uncertainty exists regarding how the modified game was transferred to the cabinet. Human approval is required before deploying to physical hardware to prevent bricking or security risks.

Try it

Act as a game modding agent. I have a Mistercade arcade cabinet at [replaceable IP address, e.g., 192.168.1.102]. I want to modify the Pac-Man game to support horizontal two-player co-op where Player 2 is Ms. Pac-Man, and map one button to a speed boost. First, analyze the existing game code in [replaceable source directory]. Propose the specific code changes needed for the co-op logic and input mapping. Do not deploy yet. Show me the diff and explain how the speed boost will be implemented. Once I approve the changes, apply them to a local test build. Run a dry run simulation to check for syntax errors. If successful, prepare the deployment package for the cabinet. Ask for my explicit confirmation before sending any files to the IP address. If the cabinet is unreachable, stop and report the error. Ensure the final output is a playable ROM or executable compatible with the Mistercade hardware.

Original source

Source reports are not independently verified. Publication date is the catalog publication date, not the original article date.

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