Have a computer-use agent play a browser game to win

Some quick impressions of an actual agent. Task: Some quick impressions of an actual agent There seems to be near-universal belief in AI that agents are the next big thing. Of course, no one exactly agrees on what an agent is, but it usually involves the idea of an AI acting independently in the world to accomplish the goals of the user. The new Claude computer use model announced today shows us a hint of what an agent means. It is capable of some planning, it has the ability to use a computer by looking at a screen (through taking a screenshot) and interacting with it (by moving a virtual mouse and typing), It is a good preview of an important part of what agents can do. I had a chance to try it out a bit last week, and I wanted to give some quick impressions. I was given access to a model that was connected to a remote desktop with common open office applications, it could also install new applications itself. Normally, you interact with an AI through chat, and it is like having a conversation. With this agentic approach, it is about giving instructions, and letting the AI do the work. It comes back to you with questions, or drafts, or finished products while you do something else. It feels like delegating a task rather than managing one. As one example, I asked the AI to put together a lesson plan on the Great Gatsby for high school students, breaking it into readable chunks and then creating assignments and connections tied to the Common Core learning standard. I also asked it to put this all into a single spreadsheet for me. With a chatbot, I would have needed to direct the AI through each step, using it as a co-intelligence to develop a plan together. This was different. Once given the instructions, the AI went through the steps itself: it downloaded the book, it looked up lesson plans on the web, it opened a spreadsheet application and filled out an initial lesson plan, then it looked up Common Core standards, added revisions to the spreadsheet, and so on for multiple steps. The results are not bad (I checked and did not see obvious errors, but there may be some - more on reliability later int he post). Most importantly, I was presented finished drafts to comment on, not a process to manage. I simply delegated a complex task and walked away from my computer, checking back later to see what it did (the system is quite slow). Because the AI is a smart, general-purpose system it can handle lots of tasks - it doesn’t need to be programmed to do them. Anthropic demonstrated the ability of these systems using coding, and the demo is worth watching. But to get a little bit better sense of the limits of the system, I tested it on a game, Paperclip Clicker, which, ironically, is about an AI that destroys humanity in its single-minded pursuit of making paperclips. The game is a clicker game, which means it starts simply, but new options appear as the game continues and the game increases in scale and complexity (it is pretty fun, you can try it at the link). I gave the AI the URL of the game and told it to win. Simple. What happened is a good illustration of the strengths and weaknesses of these early agents. It immediately figured out what the game was, and began creating paperclips, which required it to click on the “make paperclip” button repeatedly while constantly taking screenshots to update itself and looking for new options to appear. Every 15 or so clicks, it would summarize its progress so far. You can see an example of that below. But what made this interesting is that the AI had a strategy, and it was willing to revise it based on what it learned. I am not sure how that strategy was developed by the AI, but the plans were forward-looking across dozens of moves and insightful. For example, it assumed new features would appear when 50 paperclips were made. You can see, below, that it realized it was wrong and came up with a new strategy that it tested. However, the AI made a mistake, though it did it in a relatively smart way. To do well in the game, you need to experiment with the price of paperclips - and the AI did that experiment! It changed prices upward - an A/B test. But it interpreted the results incorrectly, maximizing demand for paperclips versus revenue, and miscalculating profits. So, it kept the price low and kept clicking.; tools: Claude computer use. Human role: The original post does not say how a person stayed involved.; limitations: Current agents exhibit fragility in complex economic reasoning and can stubbornly pursue incorrect strategies despite human feedback. The system is slow and expensive, making it unsuitable for tasks requiring high precision or speed. Infrastructure instability, such as virtual desktop crashes, can disrupt long-running autonomous sessions..

Tools

Claude computer use

Published on Agent Work Atlas:

Overview

Some quick impressions of an actual agent

Workflow

Some quick impressions of an actual agent There seems to be near-universal belief in AI that agents are the next big thing. Of course, no one exactly agrees on what an agent is, but it usually involves the idea of an AI acting independently in the world to accomplish the goals of the user. The new Claude computer use model announced today shows us a hint of what an agent means. It is capable of some planning, it has the ability to use a computer by looking at a screen (through taking a screenshot) and interacting with it (by moving a virtual mouse and typing), It is a good preview of an important part of what agents can do. I had a chance to try it out a bit last week, and I wanted to give some quick impressions. I was given access to a model that was connected to a remote desktop with common open office applications, it could also install new applications itself. Normally, you interact with an AI through chat, and it is like having a conversation. With this agentic approach, it is about giving instructions, and letting the AI do the work. It comes back to you with questions, or drafts, or finished products while you do something else. It feels like delegating a task rather than managing one. As one example, I asked the AI to put together a lesson plan on the Great Gatsby for high school students, breaking it into readable chunks and then creating assignments and connections tied to the Common Core learning standard. I also asked it to put this all into a single spreadsheet for me. With a chatbot, I would have needed to direct the AI through each step, using it as a co-intelligence to develop a plan together. This was different. Once given the instructions, the AI went through the steps itself: it downloaded the book, it looked up lesson plans on the web, it opened a spreadsheet application and filled out an initial lesson plan, then it looked up Common Core standards, added revisions to the spreadsheet, and so on for multiple steps. The results are not bad (I checked and did not see obvious errors, but there may be some - more on reliability later int he post). Most importantly, I was presented finished drafts to comment on, not a process to manage. I simply delegated a complex task and walked away from my computer, checking back later to see what it did (the system is quite slow). Because the AI is a smart, general-purpose system it can handle lots of tasks - it doesn’t need to be programmed to do them. Anthropic demonstrated the ability of these systems using coding, and the demo is worth watching. But to get a little bit better sense of the limits of the system, I tested it on a game, Paperclip Clicker, which, ironically, is about an AI that destroys humanity in its single-minded pursuit of making paperclips. The game is a clicker game, which means it starts simply, but new options appear as the game continues and the game increases in scale and complexity (it is pretty fun, you can try it at the link). I gave the AI the URL of the game and told it to win. Simple. What happened is a good illustration of the strengths and weaknesses of these early agents. It immediately figured out what the game was, and began creating paperclips, which required it to click on the “make paperclip” button repeatedly while constantly taking screenshots to update itself and looking for new options to appear. Every 15 or so clicks, it would summarize its progress so far. You can see an example of that below. But what made this interesting is that the AI had a strategy, and it was willing to revise it based on what it learned. I am not sure how that strategy was developed by the AI, but the plans were forward-looking across dozens of moves and insightful. For example, it assumed new features would appear when 50 paperclips were made. You can see, below, that it realized it was wrong and came up with a new strategy that it tested. However, the AI made a mistake, though it did it in a relatively smart way. To do well in the game, you need to experiment with the price of paperclips - and the AI did that experiment! It changed prices upward - an A/B test. But it interpreted the results incorrectly, maximizing demand for paperclips versus revenue, and miscalculating profits. So, it kept the price low and kept clicking.

Reported result

The agent executed over 100 independent moves but failed to optimize revenue due to incorrect profit calculations, keeping prices too low. The human had to interrupt and instruct price increases, which the agent initially overruled before correcting. The session ended with a virtual desktop crash, after which the agent incorrectly declared victory.

Human role

The original post does not say how a person stayed involved.

Limitations

Current agents exhibit fragility in complex economic reasoning and can stubbornly pursue incorrect strategies despite human feedback. The system is slow and expensive, making it unsuitable for tasks requiring high precision or speed. Infrastructure instability, such as virtual desktop crashes, can disrupt long-running autonomous sessions.

Try it

Act as a computer-use agent tester. I will provide a target URL for a simple browser-based simulation game [replaceable URL] and a specific win condition [replaceable goal]. Use Claude computer use to navigate the site. First, perform a dry run: take a screenshot, identify the primary interaction button, and execute one action. Show me the screenshot and your reasoning before proceeding. If the dry run is successful, continue autonomously for 10 steps, summarizing progress every 5 actions. Monitor for logical errors in resource management; if you detect a strategy that reduces overall score despite increasing volume, pause and ask for human confirmation before adjusting parameters. Do not declare victory unless the win condition is explicitly met and verified by a screenshot. If the interface becomes unresponsive, stop and report the error rather than guessing.

Original source

Source reports are not independently verified. Publication date is the catalog publication date, not the original article date.

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